Monday 3 November 2008

Top 10 Most Anticipated Games That Didn't Live Up To The Anticipation

That's right. You know all those games that have gotten your attention and totally seems to rock but when released, they turn out to be just a disappointment? Too much hype, to be exact. Here's my top 10 list of the games that were hyped up (at least by me) and seemed awesome but that didn't live up to the hype. #1 in this list is the worst game of those, and #10 is the best (pfft, the best out of those 10!).

10. Super Mario Sunshine (GCN)
- Sure, a good game, it sure is but it was so hyped up and everybody awaited the true sequel to Super Mario 64. When it was released, I hurried to grab a copy, plugged the CD into the Gamecube and after about two hours I felt bored. I didn't like the level designs and the game just gave me a strange feeling - I just couldn't LOVE it like I wanted to. It has a few great moments (I love the amusement park and the rollercoaster boss battle) but I was still very disappointed with this game. The bonus games were good but for some reason I can't help but to think of Jeopardy! (Swedish version, don't know what the English sounds like) whenever I hear the music for the bonus stages. Maybe the stakes were too high, Super Mario 64 is still unbeaten and is still the #1 3D platformer. It's a classic and I will never forget it. Nintendo tried but failed. How's Super Mario Galaxy? I keep hearing great stuff about it but I don't feel compelled to play it because it seems too messy. Ah well. Next!

09. Perfect Dark Zero (X360)
- Perfect Dark 64 is the best FPS ever, in my opinion (check the top 10 FPS list), and, just like Super Mario Sunshine, maybe the stakes were a bit too high. RARE has always developed great games and their peak was during the N64-era - every single game they released for that system rocked! Star Fox Adventures was really good too. However, they didn't quite make PDZ the game it could have been. The game is too short (13 missions I think, whereas the last one is just a boss battle, and PD64 had 21 missions, 17 regular + 4 bonus) and the missions just aren't as fun as the ones in PD64. Same goes for the story, it's not nearly as good as PD64's story. Where the hell are the Maians and Skedars!? Those were what gave PD64 such a great touch and in PDZ it's like they never existed! PD64 (noticed how many times I mentioned this abbrevation so far?) also had a very memorable soundtrack and PDZ only a few memorable songs (I love Bridge - Assault, Subway - Retrieval - Ambush and the best one is Temple - Surveillance - Main Theme). I keep hoping for a Perfect Dark 2 that is a worthy sequel (not a prequel) to PD64. Or a remake of PD64. God, give me!!!

08. Star Wars: The Force Unleashed (X360)
- So long we had been waiting for this game, and in such short time we were disappointed. For starters, the game is glitchy. Everybody who has experienced the "Default Text"-glitch knows what I'm talking about - it's the most loathed glitch of the game. Second, the character and controls are too sensitive to the control stick. Third, it's too freaking hard sometimes (I played on the hardest difficulty available at the start - "Sith Lord", there is a "Sith Master" too but screw that... at least for a few months) and keeps throwing cheap tricks to kill you (endless waves of enemies with homing attacks and whatnot, you get hurt by attacks while knocked down and can't get up until a few seconds and by then you're probably mauled half-dead already). I have cursed at this game up until the point of almost throwing my controller out the window! Fourth, the targetting system sometimes doesn't target what you want to target and that can lead to frustration because you either miss your enemy or die because you can't attack it... but! The game is fun. It is. For one playthrough. Maybe.

07. Resident Evil Zero (GCN)
- This is not a bad game either but it's far from the best RE-game. I hate the majority of the enemies - most especially the frogs... Zombie-frogs?! That whip you with their tongue!? What the hell!? A giant zombie-crab in a train!? A giant zombie-bat!? Again, what the hell!? The story is meant to be a prequel to the first game but the story is still not that interesting and the main villain is a man singing to leeches, to control them. Did Capcom run out of ideas or what!? There are so many ridiculous things in this game that it's cringeworthy. In any case, the game does a few good things - like the partner zapping system and allowing you to drop items wherever you want. The graphics are also improved REmake graphics and look gorgeous even today. I also loved revisiting the factory from RE2 - a very nice moment in the game. I would say this game is only for fans of the RE-franchise, everybody else should play REmake.

06. Splinter Cell: Double Agent (Wii)
- Splinter Cell: Double Agent was developed by two teams - one (I think Ubi's Shanghai studios) team for Wii/GCN, PS2 and I think Xbox and another (Ubi's Montreal studios) team for Xbox 360, PC and PS3. The Montreal version is awesome but the Shanghai version is not nearly as good. They're two different games (the missions and locations are totally different) but with the same story. I'm a huge fan of the Splinter Cell games so of course I was thrilled to get Double Agent for my Wii but it sucked - and it was so glitched. I couldn't throw cans to distract the enemies, they were DEAF! I don't remember if I finished it or not but I have traded it in at EBgames (now Gamestop) for a discount on another X360-controller. I got the X360 version of the game a week after and I loved it. A so much better game!

05.
Assassin's Creed (X360)
- So many people assumed this would be Game of the Year! The free-running and climbing mechanics in the trailers seemed to awesome. It is awesome, too. It also looks TERRIFIC and just standing on the highest point of Damascus and looking over the city is breath-taking to say the least! Where the game falls flat is the gameplay. So. God. Damn. Boring. And. Tedious. Every single mission is a repeat of the previous and you have to do it like 9 times. Go to a town then gather information by either: Picking pockets, eavesdropping, doing a small mission (either assassinations or flag collecting) for an informant or interrogating somebody. That's it. All the way through the 9 assassinations. There's also the options of reaching the highest points in the area to scout and "synchronize" the area to your map and to save citizens in need (which basically just leads to a long and tedious fight because the guards won't stop coming at you). It's so repetive. What happened to the creativeness, Ubi? Oh, and I HATE the beggars! Grrr!

04. The World Is Not Enough (N64)
- The anticipated "sequel" to GoldenEye (Tomorrow Never Dies was released for PSX only) and developer EA (back then, we still had faith in them making a great game) had bought the rights for the Bond-franchise. Well, the game was like a downgrade of GoldenEye. Plastic sound effects, crappy graphics, horrible voice acting, boring missions and no blood. I was so disappointed at the time. I sort of half-enjoyed it, though. Thank god there was still GoldenEye and Perfect Dark!

03. Lost Planet: Extreme Condition (X360)
- Many Xbox 360 games in this list, eh? Capcom knows how to make awesome graphics, that's for sure, but they didn't succeed in making this game fun. Before I got my X360, I really wanted to get this game as fast as I could but when I played it I was bored senseless after the third or fourth level. Almost every level looks exactly the same (zZzZzz). Every level plays exactly the same. Go from the starting point to the ending point to kill the boss. On the way there, kill as many aliens as you can. Pick up a few weapons. That's it, that's every level. It's boring and I had to force myself to beat this game, I really mean I FORCED myself. I did it, after almost 9 months of having the game. I almost wish I hadn't cause the game just made me bored and angry.

02. Donkey Konga (GCN)
- I wanted this game so bad when I first heard about it and using Bongo drums seemed like a cool idea. It is a cool idea, still, but Donkey Konga doesn't know how to make it cool. The Bongos don't fit to the music which really detracts from the fun factor and I still feel like a dork when I clap like a maniac (yes, when you clap there's this microphone that picks it up and some songs require you to clap). The soundtrack is very strong, though. A big plus for the soundtrack. But the game is only worth playing so you can hear the songs.

01. Alone In The Dark (X360)
- Hahaha. Hahahaha! This game is a joke (err, I mean "a glitch"). Stay away from this game. End of.


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